So if the goal to unlock A Light That Never Comes is 10,000,00 kWh, and it's at 33,000,000 kWh, shouldn't it be unlocked?
The goal is 10,000,000 MWh which is 10,000,000,000 kWh, meaning we have 0,33 % So you can expect the song in about one year. To me it's 100 % like this and 0 % gaming
Wouldn't it help if I could read? On a side note: Every time I press play it makes the noise like something is happening, but in reality, nothing is happening.
I'm hoping, cause right now this doesn't seem like it was tested at all. Right now I can't even get back into the game. For the win.
I read on the LPR forums that sometimes there's a "downtime" because they're adding more server capacity, they've done that a couple of times already lol I was playing and it's taking time to load again, maybe because of that.
Soo we actually won't be hearing ALTNC until October 29th, rather than through the game since we are at around .40 % or so. I hope this is a joke.
If you look at this a certain way... it's interesting. Dirty, even. Also too bad this isn't a flash game where I could just try to extract the MP3 from the SWF file. I think you'd need the actual source code to extract audio from the unity engine..
I say they're going to bump the number down unless we get to 5,000,000 MWh in the next few days, which I doubt we will.
The game has long loading and downtime, because artistically, it's trying to make you experience the frustration of the people whose countries don't have light.
This is what I keep getting after I complete mission 2: "CODE: 5256009409 MESSAGE: Results for round with id "52325dc23b4eb49f5f8b4597" could not be retrieved. REASON: Round `status` not "finished", but "running". {"error":{"context":"Rounds","data":{"round_id":"52325dc23b4eb49f5f8b4597","status":"running"},"code":5256009409,"reason":"Round `status` not \"finished\", but \"running\".","message":"Results for round with id \"52325dc23b4eb49f5f8b4597\" could not be retrieved.","component":"Api","severity":"warning"}}"
Go to LPRecharge.com, log into the forums and post it in the bug report thread. I did that when I had a bug and they solved it.