Welcome to Hurt and Heal ! Inspired by the legendary thread : https://www.lpassociation.com/forum/threads/hurt-and-heal-one-more-light-songs.43084/ Here are the rules: You can only hurt one song and heal another. One hurt is -1, one heal is +1. After you post, you must wait 6 hours until you can hurt and heal again. Every song starts at 20 points. Songs will be eliminated once they reach 0 points. If nobody posts 6 hours after your post, you may hurt/heal again. -------------------------------------------------------------------------------------------------------- This section covers an edge case, not essential for now, but good to be aware off. NEW RULE - THE TIMER Given there is only one song below 15 points (and) When the gap to the next song is bigger than 10 points Then any player gets the opportunity to explicitly set a deadly timer to the song * Any player gets 24h to remove the timer, if and only if one of the initial 2 conditions is first broken * Given 24h have passed without timer removal Then the song becomes frozen Any frozen song is still part of the game, but can't be given points to anymore (bonus or minus) Any frozen song can be removed from the game at any point in time by any player * * In doing so, the player must skip turn, no points given Hypothetical example Good Goodbye - 42 Sharp Edges - 4 Player B skips turn and sets timer on Sharp Edges Good Goodbye - 42 Sharp Edges - 4 (It's only a matter of time .... 05/12 at 15:14 GMT) If Sharp Edges makes it to 15 before 05/12 at 15:14 GMT, Player C skips turn to remove timer. If Sharp Edges doesn't make it to 15 before 05/12 at 15:14 GMT, then Good Goodbye - 42 Sharp Edges - FROZEN 4 From that point onward, any player can skip turn to seal the deal with Sharp Edges. -------------------------------------------------------------------------------------------------------- OK ! Ready? Skipping the intro, because, hum, yeah. Go! The Emptiness Machine - 20 Cut the Bridge - 20 Heavy Is the Crown - 19 (-1) Over Each Other - 20 Casualty - 20 Overflow - 20 Two Faced - 20 Stained - 20 IGYEIH - 21 (+1) Good Things Go - 20
The Emptiness Machine - 20 Cut the Bridge - 21 (+1) Heavy Is the Crown - 18 (-1) Over Each Other - 20 Casualty - 20 Overflow - 20 Two Faced - 20 Stained - 20 IGYEIH - 21 Good Things Go - 20
The Emptiness Machine - 20 Cut the Bridge - 21 Heavy Is the Crown - 18 Over Each Other - 20 Casualty - 20 Overflow - 19 (-1) Two Faced - 20 Stained - 20 IGYEIH - 21 Good Things Go - 21 (+1)
The Emptiness Machine - 20 Cut the Bridge - 22 (+1) Heavy Is the Crown - 18 Over Each Other - 20 Casualty - 20 Overflow - 19 Two Faced - 19 (-1) Stained - 20 IGYEIH - 21 Good Things Go - 21
The Emptiness Machine - 20 Cut the Bridge - 21 (-1) Heavy Is the Crown - 18 Over Each Other - 20 Casualty - 20 Overflow - 19 Two Faced - 19 Stained - 20 IGYEIH - 21 Good Things Go - 22 (+1)
The Emptiness Machine - 20 Cut the Bridge - 20 (-1) Heavy Is the Crown - 18 Over Each Other - 20 Casualty - 20 Overflow - 20 (+1) Two Faced - 19 Stained - 20 IGYEIH - 21 Good Things Go - 22
The Emptiness Machine - 20 Cut the Bridge - 20 Heavy Is the Crown - 18 Over Each Other - 20 Casualty - 20 (-1) Overflow - 20 Two Faced - 19 Stained - 20 IGYEIH - 21 Good Things Go - 22 (+1)
The Emptiness Machine - 20 Cut the Bridge - 20 Heavy Is the Crown - 17 (-1) Over Each Other - 20 Casualty - 20 Overflow - 21 (+1) Two Faced - 19 Stained - 20 IGYEIH - 21 Good Things Go - 22
The Emptiness Machine - 20 Cut the Bridge - 20 Heavy Is the Crown - 17 Over Each Other - 20 Casualty - 19 (-1) Overflow - 21 Two Faced - 19 Stained - 20 IGYEIH - 21 Good Things Go - 23 (+1)
The Emptiness Machine - 20 Cut the Bridge - 20 Heavy Is the Crown - 17 Over Each Other - 20 Casualty - 19 (-1) Overflow - 21 Two Faced - 20 (+1) Stained - 19 (-1) IGYEIH - 21 Good Things Go - 23 (+1)
The Emptiness Machine - 19 (-1) Cut the Bridge - 20 Heavy Is the Crown - 17 Over Each Other - 20 Casualty - 20 (+1) Overflow - 21 Two Faced - 20 Stained - 19 IGYEIH - 21 Good Things Go - 23
The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 16 (-1) Over Each Other - 20 Casualty - 20 Overflow - 21 Two Faced - 20 Stained - 20 (+1) IGYEIH - 21 Good Things Go - 23
The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 15 (-1) Over Each Other - 20 Casualty - 20 Overflow - 21 Two Faced - 20 Stained - 20 IGYEIH - 22 (+1) Good Things Go - 23
The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 16 (+1) Over Each Other - 19 (-1) Casualty - 21 Overflow - 21 Two Faced - 20 Stained - 20 IGYEIH - 22 Good Things Go - 22
Quick specification about the timer rule HITC will soon meet one of the 2 conditions (only one below 15) but both need to be met to set a timer. So as it stands, it would need to be at 7 points (only one minus 15 and 11 points below OEO). It was intended this way but not sure if 100% clear The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 16 Over Each Other - 18 (-1) Casualty - 21 Overflow - 21 Two Faced - 20 Stained - 20 IGYEIH - 23 (+1) Good Things Go - 22
The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 16 Over Each Other - 18 Casualty - 21 Overflow - 21 Two Faced - 20 Stained - 19 (-1) IGYEIH - 24 (+1) Good Things Go - 22
The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 17 (+1) Over Each Other - 18 Casualty - 20 (-1) Overflow - 21 Two Faced - 20 Stained - 19 IGYEIH - 24 Good Things Go - 22
The Emptiness Machine - 19 Cut the Bridge - 20 Heavy Is the Crown - 18 (+1) Over Each Other - 18 Casualty - 20 Overflow - 21 Two Faced - 20 Stained - 18 (-1) IGYEIH - 24 Good Things Go - 22
The Emptiness Machine - 19 Cut the Bridge - 19 (-1) Heavy Is the Crown - 18 Over Each Other - 18 Casualty - 20 Overflow - 21 Two Faced - 20 Stained - 19 (+1) IGYEIH - 24 Good Things Go - 22